Despite initial reservations about MOBAs, writer Mollie spent time with Valve's Deadlock and found herself won over, not just by its gameplay, but by its exceptionally crafted soundtrack. The game's audio design, particularly its music, contributes significantly to its unique 1950s New York setting infused with supernatural elements.

From the main menu's "playfully ominous jazz notes" to the subtle, mysterious track in the Hideout lobby, the music builds a sense of anticipation and foreboding that perfectly matches the game's atmosphere. The transition into the character select screen heightens this creepiness, and the search for a match introduces a delightful drum beat that pans between ears, creating a compelling auditory experience as the game loads.

Two tracks are highlighted as standouts: "For the King" and the item draft jingle for Street Brawl. "For the King," a brief 41-second piece for the Hidden King team, features a "gnarly riff" that evokes an "evil vibe," adding a distinct character to that game mode. The item draft jingle is praised for its cleverness, incorporating a ticking clock sound effect that underscores the limited time players have to select items. This sound design becomes more urgent and uncomfortable as the timer counts down, enhancing the tension.

While acknowledging Valve's history of strong musical composition, the author expresses being thoroughly impressed with Deadlock's soundtrack, calling it "some of the most thoughtful, exciting, charismatic composing" heard in years. The score's effectiveness is such that it actively increases the desire to play the MOBA, a testament to its skillful crafting.