Metroid Dread was designed with the intention of being the scariest entry in the long-running series. However, the effectiveness of its horror elements has been a subject of discussion. Horror expert Jenna Stoeber has explored the game's attempts at generating fear, contrasting it with the work of producer Yoshio Sakamoto, whose previous title, Metroid Fusion, also sought to build tension.

While Metroid Dread may not fully achieve the status of a pure horror game, the analysis suggests it still offers a compelling experience. The game's design and atmosphere are carefully crafted to evoke a sense of unease and dread, even if it falls short of being outright terrifying. This nuanced approach allows Metroid Dread to succeed as an engaging title, even as it navigates the challenging waters of horror game design.