Onimusha: Way of the Sword Encourages a New Approach to Action Games

Discovering the freedom of free aim can fundamentally change how you play.

Sep 25, 2026
Culture & Opinion
Onimusha: Way of the Sword Encourages a New Approach to Action Games

The lock-on system, a staple in modern action games, can often hinder player experience, as discovered during a playthrough of Onimusha: Way of the Sword. While initially relying on the lock-on function to target enemies, a particularly challenging encounter with two Nue monsters forced a reconsideration of this approach.

A Shift in Perspective

Battling the dual Nue in Onimusha: Way of the Sword proved to be a significant hurdle. The game's camera often interfered, making it difficult to track both fast-moving enemies simultaneously. This frustration led to an experimental shift: disengaging the lock-on feature. The result was a revelation. By freeing the camera and aiming manually, the player gained a broader view of the combat arena, allowing for better prediction of enemy movements and a more strategic approach to combat.

This realization extended beyond the immediate challenge. The player found that disabling the lock-on provided greater freedom and control over the protagonist's movements and the overall flow of battle. Instead of passively reacting to locked targets, the player could actively survey the environment, reposition themselves based on enemy tactics, and make more informed decisions. This led to a change in combat style, favoring more effective parries and strategic targeting of enemies over haphazard dodging and circle-strafing.

The Longstanding Debate

The practice of playing without lock-on is not new, with discussions dating back years in communities for games like the Dark Souls series. Players have often cited similar advantages, noting that manual camera control and free aiming can be particularly beneficial against large enemies or when facing multiple opponents. Arguments suggest that relying on lock-on can be detrimental, especially in melee-focused combat, and has been a source of frustration for many.

A Tactic for All Games

Since this discovery, the player has adopted free aim as a preferred method in most action combat scenarios, finding that the enhanced control and awareness outweigh the convenience of automatic targeting. Even in situations where lock-on might seem appropriate, such as one-on-one boss duels, toggling it off during certain phases can still offer a superior sense of freedom and control. This experience has fundamentally altered the player's perspective, suggesting that the rigid adherence to lock-on systems may be hindering a more dynamic and engaging way to play action games across the board.

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