Panache Digital Games, the studio behind the recently released 1666: Amsterdam, has confirmed it will no longer utilize generative artificial intelligence in its development process. Studio head Patrice Désilets stated that the technology was exclusively employed during the game's conception and pre-production stages and has since been entirely removed.
Désilets explained in an interview with GamesRadar+ that while AI was part of the early development, "It's been totally removed and we won't be using it anymore." He emphasized that the AI's role was confined to the initial creative phases, a period he described as the most imaginative and creatively freeing part of game development. The decision to move away from AI comes after player reception to the early access prologue, which revealed the use of generative AI assets.
While Panache Digital Games has pledged to remove AI-generated content, the game's Steam page currently lacks an AI disclosure. Players' reactions to 1666: Amsterdam since its early access launch have been divided. The game holds a 'Mixed' rating, with approximately 66% positive reviews. Players have noted appreciation for the game's setting and exploration mechanics, while also pointing to issues with clunky combat and a general lack of polish.
Previously, the game garnered attention at Summer Game Fest with the reveal of 1666: Amsterdam, a project from Assassin's Creed co-creator Patrice Désilets. The release of a playable prologue alongside the announcement allowed players to discover the AI-generated assets, leading to the studio's subsequent acknowledgment and commitment to their removal.