Mages, a Japanese studio renowned for its visual novel successes such as Steins;Gate, has announced Juggernaut, a new game that deviates sharply from its established genre. This upcoming title is an AI-generated clone of the classic 1990s shooter Quake.

Announced via the studio's social media, Juggernaut aims to evoke a retro feel, described as looking, playing, and being "retro." The game features a blend of Quake and Doom aesthetics with zombies, and its stated objective is to defeat 5000 enemies. The visual presentation is characterized by the distinct sheen of AI-generated art, creating an unusual aesthetic.

According to an AI disclosure on the game's Steam page, Mages has heavily utilized AI technologies in its development. The company confirmed that 100 percent of the game's source code and effects, 60 percent of its graphics, and 50 percent of its sound were created using generative AI models. This extensive reliance on AI marks a significant departure for a studio that has historically focused on detailed visual novel narratives and smaller-scale spin-offs.

Mages is not an isolated case among Japanese game studios in its interest in generative AI. A report last year indicated that 51 percent of Japanese game studios were experimenting with the technology, with some, like Level 5, publicly demonstrating their use of generative assets. However, few have adopted the technology to the degree seen in Juggernaut, which is presented as a fully AI-generated game.

Initial reactions from English-speaking fans of Mages have been largely negative, with many expressing surprise at the extent of AI integration. The game is currently available to wishlist on Steam, though a release date has not yet been announced. The unusual nature of its development and its clear derivation from established titles raise questions about its potential reception and appeal compared to its inspirations.