Activision and Bethesda Take Action Against AI-Generated Game Projects

Intellectual property holders issue cease and desist orders against fan-made AI recreations of Fallout and Modern Warfare 2.

Oct 3, 2026
Game News
Activision and Bethesda Take Action Against AI-Generated Game Projects

Activision and Bethesda, both owned by Microsoft, have recently taken action against fan-made projects utilizing generative AI to recreate or decompile existing game titles. These moves come amid a growing trend of AI-assisted game development and modding.

One such project, titled Fallout: New York, aimed to recreate the open-world shooter in the style of Fallout using AI. A demonstration shared on X showcased a browser-playable version featuring generated quests, dialogue, and even a functional Pip-Boy, reportedly created without traditional game assets. The developer, ChrisFirst, stated that every building, weapon, face, and sound was generated by code. However, the project was short-lived. Following its viral spread, ChrisFirst announced on October 1st that he had received an alleged cease and desist letter from Bethesda for intellectual property infringement, leading him to abandon the project. He expressed disappointment, stating, "the suits got involved and the fun is over."

Separately, a project focused on decompiling the source code for the original Modern Warfare 2 on PC using generative AI also drew the attention of Activision. Maurice Heumann shared progress on X, detailing how 17 AI agents were working in parallel to make the game fully playable with minimal bugs. He even posted a clip showing gameplay, including a nuke killstreak. In response, Activision disabled the shared footage, replacing it with a notice stating, "This media has been disabled in response to a report by the copyright owner." The website allegedly hosting the decompiled code also appears to be inaccessible, and Heumann has reported that his AI agents have deleted his work.

These actions highlight the ongoing tension between game publishers and the burgeoning field of AI-driven game development and modding. While these takedowns target individual projects, the broader legal battles against AI companies have yet to fully materialize in the gaming industry, mirroring approaches seen in Hollywood. Some observers have compared the current situation to the early days of Napster, suggesting that focusing on individual users rather than the underlying technology may prove to be a temporary solution.

Sources