Even with a robust roster of companions, Baldur's Gate 3 players have identified numerous non-player characters (NPCs) they wish could join their adventuring party. These characters, often featured in significant quests or intriguing side stories, leave players wanting more interaction and integration into the core gameplay loop.
A mod called "Mizora Joins the Party" by WorldWalker42 already allows Wyll's patron devil to become a recruit, bypassing her limited appearances. This development has fueled discussions about other characters who players feel deserve similar treatment.
Notable NPCs Fans Want as Companions
Alfira, the tiefling bard met in Act 1, is frequently cited for her songwriting abilities and the personal song she crafts for the player. Players lament that her role is limited despite her potential as a musical companion.
Barcus Wroot, a gnome rescued from a burning windmill, endures significant hardship throughout the game. His arc culminates in him leading the Ironhand clan, a journey that players believe merits companion status.
Zevlor, the tiefling paladin who leads the Emerald Grove refugees, is another character whose storyline feels incomplete. Players draw parallels to the recruitment of Minthara, suggesting Zevlor could serve as a comparable companion for good-aligned playthroughs.
Volo, the eccentric explorer, offers charm and comic relief. Despite his lack of combat prowess, his personality makes him a desired addition for his commentary and camp presence.
Araj, a mysterious alchemist dealing in blood and secrets, captivates players with her connection to House Oblodra and her unsettling demeanor. Her potential for a redemption arc makes her a compelling, albeit unlikely, candidate.
Sazza the goblin scout is notable for being rescuable multiple times, even earning an in-game achievement for her survival. Her persistent nature has led players to desire her as a permanent party member.
Kagha, the second-in-command at Emerald Grove, presents a complex redemption arc. Players feel her story, involving betrayal and atonement, is more immediate and impactful than some existing companion narratives.
Popper, a kobold devoted to his "royal" housecat, is a beloved character from Act 3. His innocent devotion and unique personality make him a fan favorite for his sheer charm.
He Who Was, an undead entity encountered in the Shadow-Cursed Lands, offers a memorable and dark encounter. His vengeful nature and unique afterlife make him an appealing, albeit unconventional, choice for an evil playthrough companion.
Arabella, a tiefling child rescued in Act 1, begins to manifest uncontrolled magical powers in later acts. Her unresolved storyline and unrealized potential leave players wanting to see her journey continue as a companion.
While Larian Studios has created a rich world with many memorable characters, the desire for these NPCs to become fully integrated companions highlights the depth of player engagement with Baldur's Gate 3's narrative and world-building. The existence of mods that enable some of these character recruitments suggests a strong player interest in expanding the companion experience.