Beast of Reincarnation, the new action-RPG from Game Freak, provides players with three distinct difficulty options designed to accommodate a wide range of players.

Story Mode is tailored for those who wish to focus on the game's narrative without encountering significant combat challenges. In this mode, parry timing is more forgiving, and enemies inflict less damage, reducing the punishment for player errors. This mode is recommended for players drawn to the game by the Game Freak name rather than a desire for a demanding RPG experience.

Normal Mode represents the intended gameplay experience, featuring balanced challenges and standard parry timing. It encourages players to study enemy attack patterns, utilize companion Koo's abilities, and experiment with character builds to discover optimal combinations.

Hard Mode is intended for players seeking a substantial challenge, akin to Soulslike titles. This setting features a critically tight parry window and significant repercussions for any mistakes made, offering the game's full brutality to those who have mastered its combat system.

Director Kota Furushima has noted that the game's overall challenge is not solely determined by the selected difficulty. Players can influence the game's difficulty by modifying Emma and Koo's skill trees, equipping Spirit Stones that alter combat mechanics, and experimenting with different character builds as they progress.

When using Koo's Blooming Arts, the game temporarily slows down, allowing players time to strategize their approach. It is also important to consult the skill trees, as various button combinations unlock different attacks, ensuring players can utilize Emma and Koo to their full potential.

Players have the ability to change the difficulty settings at any point during their playthrough by accessing the in-game menu. This flexibility means that the chosen difficulty does not impact the rewards obtained during progression, allowing players to select their preferred setting without compromising potential gains. It is important to note that difficulty adjustments can only be made from the menu when an active game session is loaded, not from the main menu before continuing a save file.