The Blood of Dawnwalker, an upcoming title from Rebel Wolves, presents players with an early decision regarding whether to force-feed Coen's mother, Esme. This choice, encountered shortly after the game's prologue begins, offers a taste of the game's decision-making mechanics. However, the outcome of this particular dilemma carries no long-term impact on the narrative.

The Dilemma

Players are presented with the option to force Esme to eat. If the "Alright. Let's try" option is selected, Coen will attempt to force-feed his mother. This action results in Esme rejecting the food and becoming distressed, leaving his father, Pieter, feeling remorseful.

Conversely, choosing the "I won't feed her against her will" option still sees the father attempt to force-feed Esme. While she still bats the spoon away, this approach results in less distress for her compared to the direct force-feeding attempt.

The Outcome

Regardless of the player's choice, the immediate result is the same: Esme pushes the spoon away. While not force-feeding her leads to a less upset reaction, neither path significantly alters the immediate situation. Following this interaction, the father asks the player to gather herbs from Anca, indicating the need for Esme to prepare for an evening blood mass. This early choice serves primarily as an introduction to the game's choice and consequence system rather than a decision with lasting repercussions.