Call of Duty: Modern Warfare 4 is set to release on October 23 for PC, PlayStation 5, Xbox Series X|S, and the Nintendo Switch 2, marking the franchise's return to a Nintendo platform for the first time since 2013. Ahead of its launch, Infinity Ward is offering players a chance to experience the game early through multiple beta sessions. Studio multiplayer creative director Geoff Smith and technical designer Jack Hoppus shared insights into the game's focus on fast and fluid movement, new multiplayer modes, and even the potential for a classic-style playlist.
Infinity Ward has dedicated the last few years to crafting a fresh multiplayer experience for Modern Warfare 4, aiming to balance feedback from a diverse player base. Smith described the studio's approach as striving for a realistic and grounded presentation with a touch of cinematic flair. This philosophy has directly influenced the game's overhauled movement system, a response to criticisms of 2022's Modern Warfare 2 being slow and clunky.
"We completely rewrote the mantle system to be really fluid," Hoppus stated. "So, that we have mantle into the slide now, we have mantle into ADS, and you can cancel out of your mantle." While the studio opted against Treyarch's