Konami has revealed that its upcoming title, Castlevania: Belmont's Curse, was not only designed to be accessible to newcomers but also intentionally adopted the cinematic flair of the popular Netflix animated series. While there is no direct narrative connection between the game and the show, the development team at Evil Empire aimed to replicate the visual and auditory atmosphere that resonated with anime fans.

Series producer Tsutomu Taniguchi stated in an interview with PC Gamer that the team recognized the large fanbase of the Netflix series who may not have played previous Castlevania games. "We really did want to make sure that everyone felt welcome, especially the anime fans who’ve never played the games," Taniguchi explained. He added that there is "not a wall between the game and the anime," expressing hope that those who have only experienced the series through the show will also enjoy the game.

Creative director Emmanuel Nouaille elaborated on the artistic direction, noting that while there are no specific plot points borrowed from the anime, its art style served as a significant inspiration. "Through the art direction and through the music and the story, I think we are very close to the cinematographic aspect of the series," Nouaille said. "This is what we want to capture and want to replicate. I think cinematography is more important than a specific reference to the game."

This approach suggests a focus on evoking a similar mood and aesthetic, potentially through lighting, composition, and overall presentation, to bridge the gap between different forms of Castlevania media. The development team's effort to make the game inviting to those unfamiliar with the franchise's gaming history underscores a broader strategy to expand the series' reach. The absence of new information regarding the Netflix anime's future, which has been quiet since its last season, further highlights the potential of Belmont's Curse to engage a wider audience.