Raw Power Games is developing Chronicles Medieval, an upcoming action strategy game set during the Hundred Years' War, which aims to meticulously recreate the historical period while offering engaging gameplay. The development team, described as "history nerds," has focused on authentic world-building and strategy, drawing inspiration from the team's roots in the historically rich South of England.

Lead producer Sam Millen and senior game designer Gareth Bourn highlighted the game's commitment to accuracy during a recent hands-off demonstration. Settlements in the game are placed according to their historical locations and initial sizes, with the map featuring 209 regions obscured by a parchment-style fog of war. The team's dedication to authenticity extends to the depiction of knights, whose coats of arms, weaponry, and armor are designed to be true to the era. To ensure historical accuracy, Raw Power Games has collaborated with historians and an in-house historical European martial arts expert.

The developers acknowledge the challenge of balancing historical accuracy with fun. Bourn stated that while certain anachronisms, like using a lance on foot, are prevented to maintain authenticity, the game also allows for more atypical choices that were not necessarily prevalent. This balance is reflected in the gameplay, which merges tactical strategy with third-person action RPG elements.

Players begin battles with a bird's-eye view, allowing for unit placement and the pre-programming of maneuvers. Once the initial phase concludes, control shifts to a third-person perspective, where players can issue commands in slowed time and directly participate in the combat. This dual control system aims to capture the experience of a commander who can both direct troops from afar and fight alongside them.

Chronicles Medieval soldiers holding weapons and wearing historically accurate armour.

Progression in Chronicles Medieval is tied to a commander's growth. Players start with limited skills and basic units, but victorious battles lead to new personal attacks and improvements for veteran units, enhancing their cohesion and effectiveness. The game incorporates nuanced mechanics, such as "horse refusal," where a horse might shy away from a charge. This feature, while seemingly small, is intended to add flavor and a touch of realism, reflecting the less predictable aspects of medieval warfare.

A screenshot of the map of England in Chronicles Medieval, which includes Berkshire, the best county in the country.

Millen and Bourn emphasized that these detailed touches, such as the cohesion differences between mercenary and noble units, are designed to bring the world to life. The game seeks to reflect the complexities of the feudal system, incorporating elements like vassals, barons, and laws to create a rich and immersive experience. Chronicles Medieval is slated for release in 2027 on PC via Steam.