Vermila Studios, the developer behind the recently released survival horror shooter Crisol: Theater of Idols, has laid off its entire staff, with CEO David Carrasco stating that a complete studio closure is a "feasible possibility." The news comes less than six months after the game's launch.
Initial reports of the studio's shutdown surfaced on X from game designer Raúl Pernía Alejandro, who later corrected the information, clarifying that while the entire team had been dismissed, the company itself remained active for the time being. Despite this correction, numerous former employees took to X and LinkedIn to report their dismissals, occurring on July 22.
Carrasco confirmed the layoffs in a statement to Game Developer, citing financial reasons for the staff reductions. He expressed the studio's intention to attempt continued operation without shutting down but acknowledged the precariousness of the situation, noting the potential for closure in the coming months.
Crisol: Theater of Idols was described as a niche but reasonably well-received title. While not a major commercial success, it was noted for its atmospheric qualities and compelling, albeit unconventional, gameplay. The game has been characterized as "eurojank," featuring underdeveloped ideas, a peculiar story, and questionable voice acting, yet offering an unexpectedly engaging experience. Some reviewers considered it more of an FPS with unique mechanics than a traditional survival horror game, with one player noting they completed it despite various frustrations.
The situation at Vermila Studios highlights the ongoing challenges within the videogame industry, where success or even critical reception does not always guarantee financial stability for developers. The laid-off employees, some of whom had long tenures with the studio, are now facing an uncertain professional future.