Cyberpunk 2 associate game director Pawel Sasko has revealed that a substantial number of the game's quest team are individuals who previously contributed to the game through its modding community. CD Projekt Red has actively recruited these modders to work on the highly anticipated sequel.
Sasko shared these insights during a recent REDstream event on October 21, where the development team discussed upcoming updates for Cyberpunk 2077. He highlighted the studio's commitment to supporting its modding community, acknowledging their vital role in maintaining the game's longevity.
"The modding community is really keeping the game alive," Sasko stated. "I’m very often looking at what our modders are doing, what they’re building. It’s very exciting. There’s so much creativity. We as a studio always try to support our modding community as much as we can."
He further elaborated that this practice has become a significant talent acquisition strategy for CD Projekt Red. "A lot of modders, they were players who actually first played and actually got experience with customizing the game with the mods," Sasko explained. "For me, this is a foot-in-the-door technique, and a gateway into game dev. You can see, and you can learn how things are made, how things can be built. We actually hired so many modders. I would say, at this point, half of the quest team is all former modders."
While Sasko had previously mentioned this recruitment strategy in 2024, the recent comments arrive amid broader discussions on community-driven modifications and their impact on game development and player experience. The studio's approach underscores the value it places on the skills and creativity fostered within its player base. This development coincides with other recent additions to the Cyberpunk universe, including the release of Edgerunners 2 on Netflix and significant updates to Cyberpunk 2077 itself, which introduced new gameplay mechanics and content inspired by the anime.