A remastered collection of the original Dragon Age trilogy is "pretty much impossible," according to Mark Darrah, BioWare's former lead producer for the Dragon Age series. Darrah, who was interviewed by FRVR, stated that the institutional knowledge required to rebuild these games on modern platforms is largely absent from the studio and difficult to outsource.
Darrah explained that the original Dragon Age games were built on the Aurora Engine, a proprietary engine that few, if any, developers outside of BioWare understand. This stands in contrast to the Mass Effect trilogy, which utilized Unreal Engine, a more widely known and supported technology. "There is basically no one at BioWare anymore that understands the Aurora Engine," Darrah claimed. "There’s basically no one outside of BioWare anymore that understands the Aurora engine. So unlike Mass Effect, which is Unreal… there are basically no companies that could help you."
The Dragon Age series began with Dragon Age: Origins in 2009, followed by Dragon Age 2 in 2011, and concluded its original run with Dragon Age: Inquisition in 2014. While Darrah previously envisioned a "Champion's Trilogy" to unify these distinct titles, he no longer believes such a project is feasible.
For a remaster to become a reality, EA would likely need to dedicate an entire team to the endeavor. Darrah suggested this would divert resources from developing new projects, a prospect less appealing to a large publisher like EA. He also noted that EA has historically shown less interest in remasters compared to other publishers, with exceptions like the Mass Effect trilogy and the Dead Space remake.
The prospect of a Dragon Age collection remains uncertain, especially given the recent performance of Dragon Age: The Veilguard, which Darrah indicated may have made EA more hesitant to invest in the IP. This lack of backward compatibility and understanding of the original engine's technology presents significant obstacles to revisiting the early Dragon Age titles in a remastered capacity.