Electronic Arts CEO Andrew Wilson earned approximately $38.6 million in the last fiscal year, a period marked by record net revenue for the company, largely attributed to the success of Battlefield 6. This compensation comes despite the company laying off an unspecified number of developers across multiple studios working on the franchise.

During the fiscal year, EA reported $7.531 billion in net revenue, a 9% increase. Wilson's compensation included significant stock awards and incentive plans, representing an increase of over $8 million from the previous year. Other named executive officers also received substantial compensation packages, totaling over $35 million among them.

Battlefield 6 achieved a franchise-high launch and became the best-selling game in the U.S. for 2025, surpassing 20 million copies sold by December. It was also the first game in the series to outperform a Call of Duty title released in the same year. In March, EA announced layoffs within its Battlefield organization, affecting studios such as Criterion, Dice, Ripple Effect, and Motive Studios, citing a need to "better align our teams around what matters most to our community."

Despite the game's commercial success, the layoffs have drawn criticism, particularly in the context of widespread job reductions across the video game industry. The situation highlights a disparity where executive compensation remains high even as development staff face job insecurity. The broader industry has been impacted by factors including hardware shortages, rising development costs, and a crowded release schedule.

Separately, Electronic Arts is in the process of being acquired by Saudi Arabia's Public Investment Fund in a $55 billion transaction, which has recently received approval from the European Commission.