A recent survey conducted by Japan's Online Game Association (JOGA) and Kadokawa ASCII Laboratories has revealed that 100% of Japanese online game developers are utilizing artificial intelligence in some capacity. The findings, reported by Famitsu and highlighted by Automaton, suggest a near-universal embrace of AI within the sector, though its application is largely focused on less controversial areas.

According to the poll, the primary uses of AI among these developers are "user preference analysis" and "user behavior prediction." This focus on data analysis and understanding player habits indicates a trend towards leveraging AI for insights rather than for core creative processes such as art, music, or voice acting. While AI's role in generative content remains a contentious issue for many in the industry, these particular use cases are considered relatively benign in their potential impact on creative roles.

Despite the widespread adoption, concerns about AI's influence were also noted among players polled. A significant worry was that "all games starting to look alike," suggesting that player apprehension regarding AI's homogenizing effect is not isolated to Western markets.

The study also detailed the specific AI tools being used. Google Gemini emerged as the most popular, with a 94% usage rate. Claude followed with 84%, and GitHub Copilot was utilized by 76% of the surveyed developers.

While the report highlights the pervasive use of AI for analytical purposes, the potential for more controversial applications within some studios cannot be entirely dismissed. The broader implications of AI, including the energy consumption of data centers and the environmental impact, also remain a point of concern beyond the immediate creative and developmental sphere.