Lightbulb Crew, the developers behind the acclaimed tactics RPG Othercide, have announced a September 10th early access release for their new title, Ex Sanguis. Like its predecessor, Ex Sanguis presents a dark, gothic aesthetic with challenging, XCOM-inspired gameplay, emphasizing player initiative and tactical positioning. A demo is currently available on Steam for those eager to try it.
Othercide was known for its stark visual style and demanding combat, which often pitted players against overwhelming odds. It encouraged strategic use of turn order, reaction abilities, and interrupts to overcome enemies. Ex Sanguis appears to build upon these foundations, retaining the distinctive porcelain-like character designs and the grotesque, metaphysical environments that characterized its predecessor. The combat emphasizes movement and timing, with abilities designed to manipulate enemy positions and exploit environmental hazards. For instance, a "shove" ability can push enemies several squares, while a "Magnetic Pulse" can either repel nearby foes or draw distant enemies closer.
Strategic Combat and Roguelite Elements
The emphasis on controlling the flow of battle and manipulating character order suggests a depth of strategic gameplay. Developers have highlighted that Ex Sanguis will feature a modern roguelite structure. Players will progress through missions on a world map, encountering increasingly difficult challenges. Upon leveling up, characters will be offered a choice of three new abilities, allowing for player-driven customization and replayability. The Steam page suggests a variety of mission approaches, from high-risk, high-reward encounters to more resource-gathering expeditions.
The narrative of Ex Sanguis centers on a maternal figure, the Mater, who commands elite warriors known as the Stillae. These warriors are tasked with saving a dying world from the forces of Stasis, a concept alluded to by the game's lore. The thematic connection to motherhood, also a prominent element in Othercide, suggests a continued focus on introspective and possibly somber storytelling.