Chris Avellone, who helmed the design for the acclaimed RPG Fallout: New Vegas, has voiced his critique of the Amazon Prime Video adaptation's writing. In a recent episode of Insider Gaming’s Access Granted podcast, Avellone stated that he felt "embarrassed" by some of the dialogue presented in the series.
Comparing the Fallout show's script quality to that of other game adaptations like Cyberpunk: Edgerunners, Avellone suggested that writers adapting games for television should aim to elevate the source material. While he praised Cyberpunk: Edgerunners as a strong adaptation, he expressed a desire for the Fallout TV show's scripts to be of a "higher" quality. He noted that while the show is enjoyable, certain lines left him feeling a sense of embarrassment.
Avellone elaborated on a perceived pattern where some Hollywood writers, despite adapting established game franchises, may sideline the original game's context. He suggested that a lack of firsthand experience with the games themselves can lead to missed storytelling opportunities. He clarified that this sentiment does not apply to all Hollywood writers but observed that some may dismiss the original game writers' work, believing their own approach is superior. However, this can result in a loss of understanding of the established lore and context, particularly for those who have not played titles like Fallout 3, Fallout 4, or New Vegas.
Despite his reservations about specific dialogue, Avellone confirmed his enjoyment of the series as a whole and praised the performances of actors Ella Purnell and Walton Goggins. His perspective offers a contrast to that of Fallout: New Vegas director Josh Sawyer, who previously lauded the show as an "amazing adaptation" and one of the best video game adaptations he has witnessed.
The Fallout series, recently renewed for a third season, is expected to premiere on Prime Video in 2027. The upcoming season will feature Manny Jacinto and will explore new elements not previously seen in the games, including additional geographical locations, according to Bethesda development chief Todd Howard.