Thomas Williamson, CEO of Grove Street Games (GSG), the studio responsible for the Grand Theft Auto: The Trilogy – The Definitive Edition, has spoken about the critical reception of the 2021 remaster. Williamson acknowledged that he agreed with much of the criticism leveled at the game upon its release, stating that the development team did not align with how the game was launched and the subsequent response.

Despite the widespread issues, including bugs, visual glitches, and a generally unpolished presentation, Williamson noted that internal metrics indicated a significant number of players were actively engaging with and enjoying the remasters. "At the end of the day, looking at the behind-the-scenes metrics on those games, there were a lot of people who were playing them and really enjoying them," he said in an interview with Wccftech. However, the article's author expressed skepticism about the interpretation of these metrics, suggesting that player numbers do not necessarily equate to satisfaction, especially given that the original versions of the games were delisted from sale.

Williamson also reflected on the nature of such a project, suggesting that a definitive remaster of these iconic titles might best be handled internally by Rockstar Games. He expressed a belief that an ideal rendition would come from Rockstar's own development teams, potentially the Rockstar North team, describing such an effort as potentially "awesome."

The GTA Trilogy – The Definitive Edition received a patch in 2024 that introduced a classic lighting system, a change that was well-received. While the game is no longer the critical failure it was at launch, the author maintains that games as significant as Grand Theft Auto 3, Vice City, and San Andreas warrant a more complete and polished restoration, including the potential return of their original soundtracks to in-game radio stations.