Great action games are defined by speed, precision, and player expression. While it is still early, Gundam: Rogue Orbit appears poised to achieve these hallmarks, based on a recent preview session at Gamescom. The game aims to capture the visceral feeling of piloting a Gundam, merging the player's perspective with that of the pilot for a more immersive experience.

Players can choose from various Gundam loadouts, each equipped with distinct weaponry. In the preview, the Assault Sword loadout proved effective for close-quarters combat, featuring abilities designed to quickly close the distance with enemies. Despite the Gundam's bulky appearance, movement is quick, with boosters allowing for swift slides across battlefields, reminiscent of the movement found in Armored Core games.

Combat encounters, particularly boss fights, showcase the depth of Gundam: Rogue Orbit's mechanics. Enemies possess individual stagger meters that, when filled, create openings for significant damage. Players must manage their heat gauge, which builds from actions like moving, dodging, and using abilities. Overheating can be detrimental, emphasizing the need for strategic ability usage rather than simple button-mashing. Special weapons, known as AP Units, offer support and unique offensive capabilities. A notable combat feature is the ability to target specific enemy body parts, functionally altering the fight. For instance, severing a boss's arm can remove its associated attacks.

One of the previewed Mobile Suits featured a transforming whip sword, capable of functioning as both a close-range sword and a mid-range whip. This weapon demonstrated the game's commitment to player expression and versatility. The preview also highlighted the importance of vertical movement, allowing players to engage enemies in aerial combat. The development team prioritized making this 3D movement feel both responsive and impactful, aiming to balance the immense scale of the Mobile Suits with high-speed action.

Mechanics like Over-Rise temporarily suspend Boost Gauge consumption, enabling all-out attacks and easier execution of Tactical Moves, such as slipping behind an opponent. The preview also allowed for experimentation with different AP Units, including a deployable shield that provided crucial cover during intense encounters. The ability to customize weapons and the Gundam itself is expected to further enhance player agency in the final release.

While the preview focused on action-oriented loadouts like the Assault Sword and Whip Sword, other styles, such as the medium-ranged Sword Lance, were also available. Though less suited to the previewer's personal playstyle, the variety suggests a broad range of strategic options catering to different preferences. The developers aim to satisfy both newcomers to the Gundam franchise and its long-time fans by incorporating core Gundam elements into the fast-paced action gameplay.