HoYoverse, known for its popular gacha games, is set to release its upcoming title Nodusfall with a notable shift in its business model. While the game will be free-to-play, characters will not be acquired through random draws. Instead, players will be able to unlock them through continued gameplay.

This approach marks a departure from the studio's previous titles, offering a different monetization strategy. HoYoverse has indicated that cosmetic items will be a primary focus for in-game purchases. Players will have the ability to customize characters with various outfits, hairstyles, and accessories, suggesting that visual customization will be a key monetization avenue.

Nodusfall presents a visual departure from HoYoverse's signature vibrant anime aesthetic, opting for a darker, gloomier atmosphere. The gameplay draws inspiration from titles like Elden Ring and Monster Hunter, featuring combo-driven combat. However, the developers aim for a more forgiving and faster-paced fighting experience compared to its inspirations. During a hands-on preview, the combat was described as snappier and more fluid than initially expected.

The game aims to provide a long-term experience for players, with the core gameplay loop centered on progression and unlocking content through active play. This move away from traditional gacha mechanics for character acquisition is a significant change, potentially appealing to a broader audience wary of RNG-dependent gameplay and high spending requirements to access core content.