Kotaku has launched its "Warp Week" initiative, a themed event dedicated to exploring the landscape of gaming in 2002. The initiative will feature a mix of articles written as if reporting from 2002, alongside modern retrospectives offering contemporary analysis of the era's key developments.

Warp Week will run throughout the current week, culminating in a list of Kotaku's top 12 games from 2002. This event aims to provide a unique perspective on a year that, while not traditionally cited as a landmark gaming year, proved to be highly influential. The timing is intended to fill the mid-summer news lull before the industry's focus shifts to Gamescom and the upcoming fall release schedule.

In 2002, the gaming industry was undergoing significant shifts. The original Xbox, launched the previous year, was gaining traction, with Halo: Combat Evolved proving to be a major system seller. Nintendo, despite a strong lineup for the GameCube and Game Boy Advance, found itself challenged by the PlayStation 2's dominance. Sony's console was leading the market, even with a perceived lack of significant first-party exclusive titles.

The cultural backdrop of 2002 saw the debut of shows like American Idol and the collaboration between Jay-Z and Beyoncé. In gaming, titles like The Legend of Zelda: The Wind Waker faced criticism for their art style, while Grand Theft Auto: Vice City was lauded as a sign of gaming's growing maturity. The year's best-selling games in the U.S. included Vice City, Madden NFL 2003, GTA 3, Spider-Man, and Medal of Honor: Frontline, a list that highlights the enduring popularity of certain franchises.