Hello Games founder Sean Murray has stated that the studio's upcoming fantasy sandbox, Light No Fire, is intended to follow a development path similar to that of No Man's Sky, with a core experience at launch that will be expanded significantly through post-release updates, many of which will be influenced by player feedback. Murray drew parallels between the two titles during an interview with PC Gamer, reflecting on the decade of development No Man's Sky has undergone.
"I think about this a lot," Murray told PC Gamer when asked if Light No Fire would adopt the same model as No Man's Sky. He recalled the team's positive experience with No Man's Sky's broad canvas, which allowed for a wide range of ideas, particularly those with a science-fiction theme, to be incorporated. The goal for Light No Fire is to offer a similar expansive foundation, but one rooted in fantasy.
Murray highlighted the Voyagers update for No Man's Sky, released in 2025, which introduced large multi-crew spaceships. He revealed that the concept for these ships originated during the development of Light No Fire. "That started as something on Light No Fire, where we were making ships that you could have as a crew and [use in] multiplayer, but they are their own physics world, and they can travel across oceans because we've got these huge oceans on Light No Fire," he explained. This idea was then adapted for No Man's Sky, leading to the development of buildable spaceships capable of accommodating multiple crew members.
"So to answer your question, yeah absolutely," Murray confirmed regarding Light No Fire's post-launch strategy. He expressed the team's belief that the game will support this iterative development approach, allowing them to incorporate numerous player-driven ideas. "We feel that [Light No Fire is] a game that will fit with that way of making games, where you can think of a lot of ideas, and they would make sense, and we can feed off the community."
Looking ahead, Murray expressed a desire for Light No Fire to have a similar longevity to No Man's Sky, which has now reached its tenth anniversary. "Whether we'll be lucky enough to get to work on it for 10 years after launch, I don't know, but I'd like to," he stated. "I've worked on it for seven years now, and I'm still really enjoying it."