One analyst's early data indicates that Marvel's Wolverine has sold approximately 1.9 million copies since its September 15 release, generating an estimated $130 million in revenue. Rhys Elliott, head of market analysis at Alinea Analytics, noted on social media that physical copies accounted for about 22.9% of this revenue.
Sony has not yet released official sales figures for Marvel's Wolverine. This contrasts with previous announcements, such as the sale of 2.5 million copies of Marvel's Spider-Man 2 within its first 24 hours, a record for a PlayStation Studios game at the time. However, Marvel's Wolverine has reportedly surpassed the lifetime PS5 sales and revenue of Death Stranding 2 shortly after its launch.
According to Elliott, Marvel's Wolverine is the top-performing new PlayStation Studios game on PS5 for the year so far, ahead of titles like MLB The Show, Marathon, Saros, and Marvel Tōkon. Despite these strong initial numbers, the game's critical reception, with a Metascore of 77 and an IGN review scoring it 6/10, suggests its long-term sales tail may be shorter than that of Spider-Man 2.
Elliott stated that while Wolverine has sold well, its commercial longevity is impacted by a mixed reception from critics and streamers. Unlike Spider-Man, which has maintained strong sales over time, Wolverine's sales performance is expected to be less consistent.
Future sales could see a boost from the upcoming MCU release of Avengers: Doomsday in December, which features the X-Men, and the expanded PlayStation 5 install base following the release of GTA 6 in November. The holiday season may also contribute to increased sales.
Developer Insomniac Games has stated it plans to refine the player experience based on feedback. Discussions have arisen around certain in-game mechanics, such as the controversial "fart gas" or Logan's scent trail, with some players requesting options to disable such features. Players have also been testing the limits of the game's motorcycle sequence and exploring its out-of-bounds areas.
