Developer and publisher Memoirium has released a demo for its upcoming PSX-styled soulslike action-RPG, allowing players to sample its unique blend of challenging combat and interior design. The game, which is set to launch this Thursday, transports players through nightmarish dreamscapes filled with unusual enemies and treacherous environments.

Memoirium's dream realms are characterized by a fragmented and often perilous geometry, where giant swords can form ledges and even common furniture like chairs can be wielded as weapons by foes. The demo's early stages introduce players to a variety of unsettling locations, beginning in a void-ravaged cemetery and progressing through a crumbling statue area to a cultish school. These surreal environments suggest a subconscious world that is far from peaceful.

Amidst the danger, Memoirium offers a unique respite through its interpretation of traditional soulslike 'bonfire' mechanics. Instead of a simple rest point, players find a bedroom that serves as a sanctuary. Here, with sufficient resources, players can furnish and decorate the room to their liking. While this feature primarily serves as a functional hub for leveling up stats and saving progress, it successfully creates a sense of safety and contrast against the external nightmares.

Browsing the bedroom decoration options in Memoirium.

The combat system in Memoirium draws heavily from FromSoftware's soulslike formula, emphasizing stamina management and weapon art skills. A notable addition is the 'stress' mechanic, which is incurred by enemies and can be exploited by players. Some enemy attacks can be dodged to inflict stress, while others might require precise parries for the same effect. These mechanics can encourage a cautious, reactive playstyle, though the effectiveness of this approach may evolve as players encounter more challenging foes later in the game. The demo is currently available on Steam.