Nintendo's recent back-to-back Direct presentations offered a wealth of announcements, but Metroid Ravenous has emerged as the most captivating revelation of the week. Set for a January 28, 2027 release, this new 2D Metroid adventure is poised to be a stylish and engaging exclusive for the Switch 2, as suggested by its debut trailer which notably features Samus consuming her enemies.

The game's existence and the developer's continued freedom to innovate represent a long-term payoff from Nintendo's strategy of using remakes as proving grounds for external studios. This approach was notably successful with MercurySteam, who initially remade Metroid 2: Return of Samus for the Nintendo 3DS. Despite being an external studio with no prior connection to Nintendo, MercurySteam's pedigree, demonstrated in the well-received Castlevania: Lords of Shadow, made them a fitting choice for the Metroid 2 reimagining.

Metroid: Samus Returns received critical acclaim and revitalized the Metroid franchise. Following this success, Nintendo entrusted MercurySteam with developing an original Metroid title rather than another remake. The experience gained from remaking Metroid 2 directly informed the development of Metroid Dread, which built upon the combat and exploration mechanics established in the remake while enhancing the series' cinematic presentation.

This cycle of using remakes to foster new talent and ideas has been a recurring success for Nintendo. Grezzo, for instance, developed the acclaimed The Legend of Zelda: Link's Awakening remake, which subsequently led to the more experimental original title, The Legend of Zelda: Echoes of Wisdom. This game redefined the top-down Zelda formula by placing players in the role of Zelda and emphasizing puzzle-solving.

Metroid Ravenous continues this trend, with MercurySteam reportedly leveraging its established relationship with Nintendo to gain the creative flexibility needed to experiment with the Metroid formula. The introduction of Samus' enemy-eating abilities appears to be a fresh evolution of the gameplay established in Samus Returns, making it a more compelling prospect than the recently revealed remake of The Legend of Zelda: Ocarina of Time, which has drawn criticism for its seemingly minimal gameplay alterations.

This model highlights the potential long-term benefits of video game remakes. While some players may grow weary of revisiting older titles, these projects can serve as essential groundwork for future innovations. Even seemingly uninspired remakes, such as the recent Star Fox 64 remake, can provide developers like Velan Studios the opportunity to demonstrate their grasp of core series mechanics and storytelling potential, paving the way for original future entries. Similarly, ArtePiazza's respectable, albeit safe, remake of Super Mario RPG in 2023 showcases this developmental pipeline. The strategy suggests that current projects, even if not universally beloved, could be laying the foundation for future exciting announcements from Nintendo.