Microsoft has stated that id Software's proprietary engine, id Tech, remains secure following recent layoffs that impacted approximately half of the studio's workforce. The company maintains that id Software possesses the necessary staff to continue game development and engine work.

However, a report citing an anonymous former id Software employee casts doubt on these assurances. The staffer told The Game Developer that the layoffs included individuals crucial for the engine's development and maintenance. "They've just gotten rid of all the people who could ever fix or change [id Tech], so it's most likely going to end up in the trash can," the former employee stated, adding that five members of the VFX team were among those let go, representing a significant loss of institutional knowledge.

The studio reportedly lost 136 employees, a significant portion of its staff. This event follows broader layoffs across Microsoft's gaming division. While Microsoft emphasizes stability, the concerns raised by former employees highlight potential risks to the future of id Tech, an engine renowned for its focus on high-performance, fast-paced first-person shooter experiences and its ability to render detailed graphics at high framerates across various platforms.

The potential discontinuation of id Tech raises questions about the industry's increasing reliance on Unreal Engine 5. While a powerful tool, its widespread adoption has led to discussions about potential homogenization in game design, often referred to as "the Unreal look." Additionally, concerns have been raised regarding performance, the hardware demands of its features, and the risk of studios losing in-house artistic direction. The consolidation of engine development also poses a long-term risk, as a single company like Epic Games could theoretically gain monopolistic control over game development tools, potentially impacting licensing terms in the future.