Developer 2dchaos is working on NECHROMIA, a survival horror game that distinguishes itself with a striking visual style and a premise set within a castle constructed from others' memories. The game's aesthetic is described as "chromatic aberration made playable," characterized by high-contrast visuals that primarily utilize black, white, blue, red, and yellow.
Players will step into the role of an unnamed young woman equipped with a lantern, which serves as a tool for exploration, puzzle-solving, and combat. The trailer suggests this lantern can be used to momentarily blind enemies. Early gameplay demonstrations also indicate that the lantern is key to discovering hidden items and may interact with other environmental elements.
Beyond its visual presentation, NECHROMIA's Steam page teases several intriguing mechanics. Players can expect to enter paintings inspired by themes of sin, grief, and memories, manipulate time, and even sacrifice their sanity to restore health. These mechanics aim to create a distinct experience within the survival horror genre, moving away from the typical Silent Hill or Resident Evil inspirations.
The game's environments are designed to evoke a sense of haunting, fitting for a castle made of memories. While NECHROMIA does not yet have a release date, it is available to wishlist on Steam.