While parrying has become a ubiquitous mechanic in modern action games, often losing its impact through overuse, Onimusha: Way of the Sword manages to revitalize the move with exceptional attention to detail. Capcom's new action RPG, released on September 4 for consoles and Windows PC, features a combat system that relies heavily on blocks, dodges, and parries. However, it's the execution and feedback of the parry that set it apart.
The combat in Way of the Sword is designed to be highly reactive, mirroring the skills of protagonist Miyamoto Musashi. The game emphasizes timing and precision, allowing players to turn enemy attacks against them through successful dodges, Issen strikes, and parries. This creates a feeling of mastery over the art of swordsmanship, where every move has a deadly response.
When a parry is executed in Way of the Sword, it is far more than a simple deflection. The impact is conveyed through a combination of visual and auditory cues. Steel clashes with a loud clang, sparks fly as swords grind against each other, and a strong controller rumble on the DualSense further communicates the force of the action. These elements intensify with tighter timing, and a perfect parry even triggers a brief slow-motion effect, allowing players to fully appreciate the moment of impact. This holistic approach, integrating animation, game feel, and sound, contributes to an exceptionally satisfying experience.
The feedback loop for successful parries is designed to be highly rewarding. Beyond the immediate sensory pleasure, successful deflections contribute to Musashi's Blazing State gauge, bringing players closer to executing powerful strikes and depleting enemy stamina. The visual spectacle of sparks alone is often motivation enough to master the mechanic.
Furthermore, the parry system contributes significantly to Musashi's characterization. Each successful deflection reinforces his expertise and power, making him feel more than just a generic swordsman. A particularly notable detail is Musashi's ability to parry attacks even when his back is turned, with dynamic animations showing him twisting his body and swinging his sword behind him to repel an enemy. This improvisational feel differentiates it from the often mechanical parries found in other action titles, suggesting a character who is always in control and adapting to the situation.
Onimusha: Way of the Sword succeeds in making a common video game maneuver feel fresh and impactful. By dedicating meticulous detail to each aspect of the parry, from its visual flair to its tactile feedback, the game crafts a best-in-class combat system that makes players truly believe in the protagonist's dueling prowess.