The Ouija Board in Phasmophobia serves as a direct line of communication with the spectral entities haunting the game's various locations. Players can utilize this cursed object to ask ghosts about their behaviors, preferred rooms, causes of death, and age, or to ascertain their sanity level, the bone's location, and more.

To activate the Ouija Board, players must pick it up and place it on a flat surface before pressing the use button. A successful activation is indicated by the planchette, a black, upside-down heart-shaped piece, dropping onto the board. Questions can be posed through the game's voice chat or its text-based user interface, though voice chat offers a broader range of interaction.

Understanding Ouija Board Responses

When a valid question is asked, the ghost will respond via the board. These responses can be as simple as 'yes' or 'no,' or the ghost may spell out its answer by moving the planchette across the letters and numbers. If the planchette fails to move, it signifies an invalid question. A successful interaction, however, comes at a cost: each query drains a percentage of the user's sanity. This drain varies from 5% for less critical questions to 50% for those that significantly aid the investigation. Failing to deactivate the board safely or attempting a question that exceeds the player's remaining sanity will result in the board breaking and triggering a cursed hunt.

Investigating with Ouija Board Questions

Several questions can aid in ghost investigations. Asking "Where are you?" prompts the ghost to spell out the name of the room it currently occupies, or its favorite room if it is present there, draining 20% sanity. To locate a crucial piece of evidence, "Where is the bone?" will reveal the room containing the bone, also costing 20% sanity. The question "Do you speak to everyone?" provides a yes or no answer regarding the ghost's responsiveness to multiple individuals versus solitary investigators when using the Spirit Box, with a 20% sanity cost.

When using voice chat, "Are you here?" can confirm if the ghost is in the same room as the player, returning a yes or no answer and costing 20% sanity. The ghost's reaction to questions about player sanity is also informative. "Am I insane?" yields "No" for sanity above 90%, "Maybe" for levels between 20% and 90%, and "Yes" for sanity below 20%, with a 5% sanity drain.

Phasmophobia Ouija Board's sanity question menu

"How sane am I?" provides a more granular assessment: "Healthy" (over 80%), "Good" (60%-80%), "Average" (40%-60%), "Bad" (20%-40%), and "Awful" (under 20%), also costing 5% sanity. Similarly, "How insane am I?" (voice chat only) offers "Not very" (over 50% sanity), "Very" (25%-50%), and "Insane" (under 25%), with a 5% sanity drain.

Miscellaneous Ghostly Interactions

Beyond direct investigation, the Ouija Board allows for more playful or insightful interactions. Prompting "Hide and seek?" will initiate a countdown from the ghost, after which the board breaks and a hunt begins, with no sanity cost. Questions about the ghost's age, such as "How old are you?", return a random number between 10 and 90. This can be particularly useful for identifying a Thaye ghost, as its age increases over time. This question drains 5% sanity.

Phasmophobia Ouija Board's miscellaneous question menu

Inquiring "How did you die?" yields a method of death, with potential responses including "accident," "fell," "shot," "murder," "choked," "drowned," or "slipped," costing 5% sanity. Voice chat questions like "How many people are in this room?" will provide a number, potentially influenced by the number of players present, and cost 20% sanity. The ghost's motivation can be uncovered by asking "Why are you here?", with answers such as "hatred," "you," "peace," "kill," "lonely," "love," "scared," "vengeance," "trapped," "lost," or "revenge." This query also drains 5% sanity.

Further voice chat questions include "How long have you been dead?" which returns a number between 50 and 1,000, and "How do you feel?", eliciting emotions like "angry," "cold," "weak," "scared," "sick," "lonely," "hurt," "excited," "empty," "sad," or "scared," both costing 5% sanity. Even simple queries like "Knock knock" and "Marco" elicit responses "Who's there" and "Polo," respectively, each with a 5% sanity drain. While the provided list covers common interactions, players are encouraged to experiment with their own questions, as the ghost may respond to unique queries.