Satisfactory's Core Values Expansion Takes Factory Building Underground

The first major expansion for Coffee Stain Studios' factory automation game introduces a new underground biome, unique logistics challenges, and a focus on spatial limitations.

Sep 29, 2026
Game News
Satisfactory's Core Values Expansion Takes Factory Building Underground

Coffee Stain Studios is taking players deeper into the world of Satisfactory with its first major expansion, titled Core Values. This new content shifts the factory-building experience to an entirely underground biome, introducing new logistical challenges and design considerations that differentiate it from the base game.

While players begin Satisfactory by crash-landing on an alien planet, Core Values will see them establishing operations beneath the surface. This subterranean setting is characterized by limited space and light, presenting unique navigational and construction hurdles. Developers emphasize that the expansion is not simply a reskin of the existing game but introduces a distinct set of logistics tools designed to overcome these new environmental constraints.

Game director Emmet Burke explained that a key design goal was to avoid players simply funneling existing resources into the new underground areas to bypass early-game challenges. "You will not be using belts," Burke stated, referring to the primary resource transportation method in the base game. "Belts would be there, but there's going to be other logistics." This suggests that while some familiar mechanics may persist, players will encounter new ways to move resources.

Art director Torsten Gunst elaborated on this, noting that the expansion aims to be rewarding by introducing new resources that facilitate new logistics systems, rather than just re-using existing ones with a cosmetic change. "We are not cheaping out on this expansion. There's a lot of new stuff coming," Gunst said.

While specific new logistics systems remain undisclosed, Burke alluded to machinery that is "more rugged, heavy machines. Big grinding gears, hammers bashing against resources," contrasting with the precise, computer-like nature of base-game machines. This could imply the introduction of systems like mine carts or heavy-duty haulers.

The shift to an underground environment significantly impacts factory design. Unlike the sprawling open fields of the surface, the caves impose spatial limitations. Burke stated that the team is carefully balancing the available space to allow for player creativity without simply providing an open arena. "You want to have little tunnels to explore, and you want to make sure there's always enough area that if people want to unleash their creativity, they have the space to do that, but then you don't want to just give them a big box," he said.

Navigation and orientation are also key challenges in the dimly lit underground. The HUD compass's utility is diminished when cave walls obstruct direct paths. Burke mentioned that points of interest like waterfalls and crevasses can aid navigation, but players will largely be responsible for their own wayfinding, whether through placing signs, mentally mapping the environment, or utilizing their own infrastructure. Gunst added that this navigational aspect is intended to be a fun part of the experience without becoming an overwhelming challenge.

Following the reveal, Coffee Stain Studios plans to increase its community engagement, sharing more details about Core Values through posts and videos. This renewed interaction aims to keep players informed as the expansion's release approaches.

Sources