It has been a decade since No Man's Sky first launched, a milestone that Hello Games co-founder Sean Murray feels has passed quickly. The game, which initially faced criticism for unmet promises, has since undergone a significant transformation, accumulating a wide array of features that have sustained player interest over the years. Murray stated in a recent interview that he could continue working on the game indefinitely, provided players remain engaged.

"If people keep playing it, I could work on this forever. I love it," Murray told GamesRadar. He reflected on the game as a personal dream project from his childhood and expressed gratitude for the opportunity to work on it. The developer highlighted the motivated community as a significant source of inspiration.

Murray also elaborated on the internal dynamics at Hello Games, noting the absence of a rigid management structure. This allows the team to pursue projects they are personally passionate about. "We don't really have much of a management structure at Hello Games," he explained. "So we don't really have the ability, even if we wanted to, to make people work on things they don't want to work on… as long as they're motivated, we're happy to keep making cool things, but it has to come from the team having ideas that they're excited about and things that they're excited about putting out there in the world. As long as that happens, we'll keep updating it."

Despite his enthusiasm, Murray acknowledged that "there probably is some end date" for No Man's Sky. He admitted that he would have expected the game's development to conclude by now, looking back five years. He recalled the team's reaction after the successful launch of the "Voyagers" update last year, which saw record player numbers. Instead of concluding their work, the team was reportedly energized and eager to continue developing new content.