Sony anticipated significant backlash regarding its decision to discontinue physical PlayStation 5 game discs, implementing "strictest" social media guidelines to prevent staff from publicly commenting on the controversy, according to Alanah Pearce, a writer for God of War Laufey. These restrictions were reportedly more stringent than any previously issued to PlayStation employees.

Sony announced in July 2024 that it would cease producing physical discs for new PlayStation console games starting in January 2028, a move that aligns with a broader industry trend towards digital distribution. The company cited shifting consumer preferences as the primary reason. "In response to shifting trends in consumer preference, new games will be released on PlayStation Store and at retailers in digital formats only," stated Sid Shuman, Senior Director of Sony Interactive Entertainment Content Communications, in a PlayStation Blog post. The transition will not affect games released before the January 2028 deadline.

Despite the company's explanation, the decision has been met with opposition from gamers who prefer physical editions or are concerned about game preservation. A Change.org petition to reverse the decision has garnered over 335,000 signatures. However, industry analysts suggest that such measures are unlikely to sway Sony.

Pearce alleged that Sony was fully aware of the impending negative reaction. "Sony already knew everyone would be pissed off," she stated, relaying information from PlayStation first-party studio employees. "They knew this. People working at PlayStation first-party studios told me that Sony had the strictest social media guidelines for this particular thing that they've ever seen issued." She further explained that while PlayStation regularly issues guidelines on public communication, the restrictions surrounding the disc discontinuation were exceptionally severe, indicating Sony's anticipation of a "enormous PR issue."

The shift to an all-digital future for new releases is also financially advantageous for Sony. For first-party titles, Sony retains approximately 65% of the revenue from physical copy sales, with retailers and manufacturing costs taking the remaining 35%. In contrast, digital sales allow Sony to keep 100% of the revenue from first-party games and a larger share of third-party sales. Analysts like Dr. Serkan Toto, CEO of Kantan Games, believe that even significant cancellations of PlayStation Plus subscriptions would represent a minimal impact on Sony's massive user base of over 120 million active users, making a reversal of the decision improbable.