Sony's decision to cease the production of physical PlayStation discs for new games beginning in 2028 is poised to dismantle the thriving second-hand video game market, according to industry analysts. This market, valued at $7.2 billion globally in the past year and projected to reach $13.8 billion by 2034, is a long-standing cornerstone of gaming commerce, allowing players to recoup costs or acquire new titles more affordably.
While the industry has seen a pronounced shift towards digital game sales, with many players now opting for digital downloads, the physical second-hand market remains substantial. Data from Dataintelo indicates that consoles represent 42.3% of the revenue share within this market, with North America being the largest regional contributor. Retailers such as GameStop and CEX are noted as key players in this competitive landscape.
The growth of the second-hand market has been attributed to factors including affordability concerns, a burgeoning retro gaming culture, and what some term "digital-to-physical gaming transitions." However, Sony's strategic pivot away from physical media signals a potential end to this ecosystem.
Kazunori Ito, director of equity research at Morningstar, anticipates that the second-hand market for games will progressively shrink and eventually vanish. Similarly, Michael Pachter, managing director of strategic planning at Wedbush Securities, has stated that brick-and-mortar game retail is "doomed," given that historically, at least one-third of all games sold were used.
Sony Interactive Entertainment attributes its decision to shifting consumer preferences. Sid Shuman, Senior Director of Content Communications at Sony Interactive Entertainment, explained that as digital media gains significant traction over physical discs, the company is adapting by discontinuing physical game disc production for all new titles releasing on PlayStation consoles after January 2028. New games will exclusively be available digitally through the PlayStation Store and retailers. This transition will not affect games released before the January 2028 cutoff.
Supporting the observed trend, Mat Piscatella, Senior Director and Video Game Industry Advisor at Circana, noted that in the U.S., only seven PlayStation video games have surpassed 100,000 physical unit sales this year. During the week ending July 11, merely two PlayStation titles sold over 10,000 physical units.
Despite Sony's rationale, the announcement has sparked significant backlash from gamers. Online petitions and widespread commentary on PlayStation's social media channels express concerns regarding video game preservation and the concept of true ownership, often overshadowing unrelated new game releases. The UK's Digital Entertainment and Retail Association (ERA) has characterized Sony's move as "a triumph of corporate convenience over consumer choice."
Kim Bayley, CEO of ERA, highlighted that 25% of gamers under 25 still utilize discs, and argued for the continued availability of physical copies as a choice alongside digital options. She emphasized that physical discs offer freedoms such as sharing, trading, collecting, and long-term preservation, which are often absent in digital licenses.
Analysts, however, express skepticism about Sony reversing its decision. Dr. Serkan Toto, CEO of consultancy firm Kantan Games, suggested that even a significant number of PlayStation Plus subscription cancellations would represent a negligible impact on Sony's vast user base of over 120 million active users and 50 million PlayStation Plus subscribers. "Digital is just too lucrative," Toto stated.
The financial implications for Sony are considerable. For first-party titles, the company retains approximately 65% of the revenue from a physical copy, with retailers and manufacturing costs accounting for the remainder. In contrast, digital sales through the PlayStation Store allow Sony to retain 100% of the revenue for first-party games, and a 30% cut for third-party titles.
Piers Harding-Rolls, games industry analyst at Ampere, pointed out the significant evolution over recent console generations. He noted that while console gaming has been a holdout for physical media, its importance has steadily declined. In 2013, only 13% of full game unit sales for Sony consoles were digital. By 2025, this figure had risen to nearly 80%.
Robin Zhu, a games analyst at Bernstein, suggested that the shift is a consequence of player behavior, stating that "If gamers and preservationists had bought more physical games, Sony wouldn’t have seen the digital sales ratios that justify this decision."
Regulatory bodies, such as the European Union, have indicated they are unable to intervene and prevent Sony from discontinuing disc production.