Splatoon Raiders introduces a compelling single-player experience that leverages the franchise's core mechanics while embracing the looter shooter genre. This departure from the series' traditional competitive multiplayer focus offers a robust PvE challenge that could pave the way for future single-player entries.

The game fundamentally shifts the objective from inking territory to defeating Salmonid enemies and acquiring loot. While familiar weapons like shooters, splatanas, and dualies return, their utility is recontextualized for PvE encounters. Players can equip various Tank types—Speed, Power, and Tactical—each offering distinct Gadget options. The Power Tank, for instance, provides Splatellites that orbit the player, while the Tactical Tank deploys an auto-turret. These Gadgets can be further customized with upgradeable parts, allowing for unique strategic applications. For example, a player might reduce the cooldown on Splatellites to make them nearly incessant, creating a swimmable ink path for rapid traversal.

Beyond Gadgets, players can equip a Showstopper ability, tied to which member of the band Deep Cut they accompany. These powerful, slowly recharging abilities can dramatically alter the flow of a match. Shiver's shark-summoning ability, for example, proved crucial in difficult situations.

Progression in Splatoon Raiders involves increasing weapon and Gadget levels to meet stage requirements. The game encourages experimentation through Sampler Dungeons, which offer trial runs of specific Gadgets and reward players with bonus Skill Points. However, a plateau effect can occur when a player maxes out certain upgrades. If a player exclusively focuses on one Tank type or Showstopper, they may find themselves with excess experience points that cannot be applied to less-leveled alternatives, forcing them to either feel underpowered when switching or gain no benefit from continued play.

The enemy variety, largely drawn from previous Splatoon titles, is enhanced with 'Seasoned' forms that present a tougher challenge. The game adeptly rearranges these enemies across different battlefields and compositions, creating hectic scenarios that reward battlefield management and threat prioritization. Stages are typically around 10 minutes long, fitting the pace of a casual looter shooter, and the gameplay loop of engaging enemies, collecting loot, and upgrading gear proves highly satisfying.

Big Man pilots the digger in Splatoon Raiders

While primarily a single-player experience, Splatoon Raiders does include co-op raids where players can team up to face scaled-up enemies for loot and experience. This multiplayer component functions well but is secondary to the core solo campaign. The game's success as a single-player looter shooter suggests a promising new direction for the Splatoon franchise, offering a satisfying alternative to its established multiplayer offerings.