Nintendo's Splatoon Raiders, slated for release on July 23 for the Nintendo Switch 2, offers a single-player experience that diverges from expectations, leaning into a more traditional level-based campaign structure. While initially perceived as a potential evolution of modes like Splatoon 3's Salmon Run or Side Order roguelite, the game presents a focused, combat-centric approach with significant RPG progression elements.
Players will find the familiar Splatoon gameplay mechanics intact: shooting colorful ink, transforming into squid form for traversal, and utilizing a variety of returning weapons such as Splattershots and Sloshers against Salmonid enemies. The core innovation lies in a robust character customization and progression system. Players can choose from three ink tank classes—Speed, Power, and Tactical—each with unique stats and abilities that can be upgraded using tokens earned in missions. Gadgets, functioning as secondary powers on cooldown, offer further strategic depth. For instance, the Tactical Tank might grant a stationary turret, while the Speed tank could enable a jumping slam. These gadgets can be further enhanced with mods acquired during gameplay, allowing for specialized close-range combat with weapons like the Slosher.
The game also introduces over 100 weapons, each with potential for unique perks and varying rarities, encouraging a "looter shooter" approach focused on acquiring and synergizing gear. Ultimate attacks, inspired by the in-game pop band Deep Cut, offer powerful, screen-clearing abilities, such as summoning a massive shark. However, the game reportedly offers limited options for cosmetic customization, primarily focusing on unlocking full outfits rather than individual clothing items, a departure from Splatoon's typical emphasis on fashion.
Splatoon Raiders' mission design shifts from the puzzle-platforming focus of Splatoon 3's solo campaign to a more combat-oriented structure. Early missions involve traversing varied environments, often requiring players to clear out enemy waves before objectives, such as drilling crystals with a robot companion, can be completed. While platforming elements exist, such as utilizing wind gusts or bouncing off vines, the emphasis remains on action. Mission variety includes linear treasure hunts, open-ended exploration for specific items, and dedicated weapon challenge scenarios.
The "raids" mode, which might suggest a roguelike structure, is described as straightforward levels where players advance through arena floors by defeating enemies and collecting "Power Eggs" within a time limit. Bigger Salmonids yield more eggs, but players must manage smaller enemy groups to avoid being overwhelmed. The preview notes a lack of any apparent longer-form, procedurally generated modes similar to Salmon Run, with the played missions feeling somewhat brief.
Despite the potential for cooperative play, with a "Help" feature allowing players to join others' games for rewards, the game is positioned primarily as a standalone single-player experience. Nintendo is marketing Raiders as a distinct entry rather than an extension of Splatoon 3's multiplayer service. The game's approachable, level-based campaign might serve as an entry point for new players or those intimidated by Splatoon 3's extensive content. The emphasis on buildcrafting and gear synergy is highlighted as a potential influence on future Splatoon titles.