Star Wars: Galactic Racer Devs Aim to Recreate Burnout Paradise's "Lightning in a Bottle" Success

Former Criterion developers discuss the elusive magic of creating a genre-defining open-world racer and their ambitions for the upcoming Star Wars title.

Jun 23, 2026
Game News
Star Wars: Galactic Racer Devs Aim to Recreate Burnout Paradise's "Lightning in a Bottle" Success

The enduring legacy of Burnout Paradise presents a recurring question in the racing game genre: why has it proven so difficult to replicate its success? Matt Webster, CEO of Fuse Games, and Kieran Crimmins, creative director, both of whom were involved in Burnout Paradise's development at Criterion, recently shared their insights on the matter and discussed their current project, Star Wars: Galactic Racer.

Webster described the creation of Burnout Paradise as a moment of capturing "lightning in a bottle." He explained that the team's ambition to blend an arcade racing experience with an open-world structure was a novel endeavor at the time, offering significant creative freedom. "We were making it up as we went along," Webster stated, highlighting how emergent online multiplayer activities, where players simply engaged in open-world driving, became a core part of the experience. He contrasted this with modern titles like Forza Horizon, which offer refined social driving experiences but stem from a different creative foundation.

Crimmins emphasized that a direct remake of Burnout Paradise would not yield the same cultural impact or player experience due to the advancements in the genre. He posited that the key to achieving similar success lies in innovation and a player-centric approach. "The only way you can get there is to try and do something new, try and do something innovative, and have the player experience at the heart of what you're doing," he said.

Fuse Games aims to recapture that innovative spirit with Star Wars: Galactic Racer. Webster believes the current racing genre is missing a crucial element: consequence. He elaborated on the challenge of implementing meaningful consequences, especially with features like rewind, and how this extends beyond mere crashing to encompass decision-making and vehicle customization. "How do we bring consequence into the structure? How do we have not just the consequence of crashing, but consequence in decision making? Take your build. What are you trying to do here?"

Crimmins pointed to the planned "levels of depth" within Galactic Racer as evidence of their commitment to pushing the genre forward. The inclusion of diverse vehicles from the Star Wars universe, including several larger than traditional cars, underscores their ambition to create a transformative game. "We know that we need to take a leap forward to really be a transformative game in the industry," Crimmins stated, expressing confidence in Galactic Racer's potential. Webster concurred, describing the project's ethos as "being brave."

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