BioWare's recent announcement regarding the closure of the studio and the cessation of development on the next Mass Effect has drawn criticism from Star Wars: The Old Republic lead writer Caitlin Sullivan Kelly. Kelly highlighted that the MMO, which has been operational for nearly 15 years, was notably absent from the list of BioWare's significant franchises mentioned in the studio's parting statement.
In BioWare's social media post detailing its history, the studio referenced titles such as Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect, and Anthem. Kelly quoted the announcement, stating, "No mention of the game that's been going for almost fifteen years, that supported the studio and all of its projects with income and manpower and time (sometimes to our own detriment). Heartbreaking."
While the sentiment for recognition is understandable, particularly for an MMO that has maintained a consistent player base and revenue stream for nearly a decade and a half, there is context that may explain its omission. Star Wars: The Old Republic is no longer under BioWare's direct management; it transitioned to Broadsword in 2023. This move technically safeguards the MMO from the immediate impact of BioWare's closure.
However, the exclusion still stings, especially when other franchises, like Baldur's Gate, were acknowledged despite their latest installments being developed by external studios, such as Larian. The article suggests that BioWare's mention of franchises like Dragon Age, rather than specific titles like Dragon Age: Origins or Inquisition, indicates a focus on broader IPs. Similarly, the inclusion of Star Wars: Knights of the Old Republic could be seen as encompassing its MMO sequel.
Beyond SWTOR, the announcement also drew attention for including Anthem, a critical and commercial disappointment, while omitting Jade Empire. The article posits that BioWare's listed franchises represent major pillars of its legacy, and that the MMO, while a significant undertaking with extensive writing and voice work, may not have fit this specific narrative.
Despite the author's assertion that the omission was likely not a deliberate snub, the article acknowledges SWTOR's substantial contribution to BioWare's history. It was a massive project that, since its launch, has overcome numerous challenges and continued to be a success, even if its player numbers do not rival those of other major MMOs. The game is also unique in that it will continue to exist and operate independently following BioWare's closure.