Since its early access debut on May 14, 2026, Subnautica 2 players have collectively logged over 58 million hours in the alien ocean, according to statistics shared by developer Unknown Worlds. During this time, the most prevalent cause of player demise has been running out of oxygen, with a staggering 15,636,881 drownings recorded. This figure represents 42.6% of all player deaths.

Based on these numbers, an average of 192 players have drowned every minute since the game's early access launch up until July 9, 2026. For comparative context, the U.S. Centers for Disease Control and Prevention reported an average of 4,083 unintentional drowning deaths annually between 2012 and 2021. In less than two months of gameplay, Subnautica 2 players experienced over 3,800 times that yearly average.

This high mortality rate is notable given the in-game resources available to players, such as oxygen tanks and alien flora that periodically release breathable air bubbles. The studio noted that despite these aids, the few meters separating players from safety remain a significant challenge.

Beyond the grim statistics on player mortality, Unknown Worlds also highlighted players' extensive exploration. The community has traveled a collective 545,615,747 kilometers through the ocean depths of Proteus, a distance reportedly equivalent to 86.8% of the journey from Earth to Jupiter. Players have also collected over 331 million water slugs, likely for hydration or as collector's items. On the construction front, 5,887,642 Tadpole submersibles have been built, with one player notably constructing 195 in a single game.

Subnautica 2's first post-launch update is slated for release this week, promising further content and potentially new mysteries for players to encounter in the deep.