Developer Rebel Wolves has released a hotfix for The Blood of Dawnwalker, addressing a variety of issues that affected the game's stability, progression, and certain visual elements. Among the fixes is the removal of a peculiar red pipe asset that was inadvertently included and marked for internal use only.

Stability and Progression Improvements

The update, version 1.0.4, focuses on enhancing the overall stability of The Blood of Dawnwalker. It resolves several critical issues that had been blocking player progression through quests, including a problem that prevented players from saving their game. Specific quest blockers that have been addressed include issues with the tutorial, Coen getting stuck in houses, Murohn not spawning, and premature endings for the "Hive and Seek" quest. Additionally, a soft-lock condition after following Sara and infinite loading screens during the "On the Run" quest have been resolved.

Gameplay and Art Fixes

Beyond quest progression, the hotfix smooths out several gameplay elements. An issue that caused frame rate drops when connecting controllers with outdated GameInput software has been fixed. The developer has also implemented changes to prevent dead NPCs from initiating dialogue, a quirky feature that was noted in the patch. Visually, characters Coen and Iorgu will now properly drink from their cups, even on lower graphical settings, and an issue with torches growing uncontrollably has been resolved. The notable fix for the "red pipe asset" addresses a placeholder that was discovered to be unintentionally used in the game.

Audio and Miscellaneous Updates

The hotfix also includes audio improvements, specifically addressing issues where music would stop playing during the prologue. For PC players, fixes are in place for VSync when using FSR Frame Generation and ensure Quality preset mods apply correctly. The developer also confirmed the removal of the "red pipe asset" that was not intended for use, a detail that had gained some minor notoriety among players.