Tim Schafer Questions Game Industry Economics Amid Layoffs

The Double Fine founder expresses confusion over current industry trends, citing a prolonged period of job losses despite continued game popularity and profitability.

Sep 23, 2026
Game News
Tim Schafer Questions Game Industry Economics Amid Layoffs

Double Fine founder Tim Schafer has voiced his bewilderment regarding the current economic climate of the game industry, particularly in light of widespread layoffs and studio closures. Schafer stated in a recent interview that he no longer fully comprehends the economics of game development.

His comments come at a time when the industry is experiencing significant upheaval. Even games with successful launches have not insulated developers from job losses, as seen with staff who worked on the critically and commercially successful Battlefield 6. Large publishers are also undergoing restructuring; Xbox, for instance, has announced substantial layoffs and the divestment of several studios, leaving them to navigate independent operations.

Double Fine itself was among the studios that separated from Xbox during its internal reorganization. Schafer has been vocal about his efforts to keep the studio operational, and his latest remarks reflect the challenges faced in an increasingly unpredictable market.

"I don’t understand the economics of making games to be honest," Schafer told the BBC. "I often for years thought I understood them, because there are layoffs, which is bad, and then the people who make games realize, ‘Oh, we need people to make games.’ The executives are like, ‘Oh, we fired everybody, we need some people to make this game,’ they hire them back, and then they… you know.

"So I always assume, ‘Oh, there’ll be this cycle of ups and downs, and ups and downs.’ But it’s been down for like, four years, and I don’t know why. I really don’t, because people are playing games, and people are making money, so I don’t know why there’s a big loss of jobs. I just assume it’s, like, someone is being greedy somewhere. But I hope it is a cycle, and I hope it bounces back."

Schafer noted that volatility affects both AAA and indie studios, despite the high levels of creativity and energy from developers. He acknowledged that while the AAA space can be more stressful with job insecurity following project completion, the indie scene also carries risks, with no guarantee of financial stability after a game's release.

Previously, Schafer described the period following Double Fine's separation from Xbox as a "creative awakening." He has been dedicated to ensuring the studio's survival, likening the challenge to taking responsibility for the company's fate.

Xbox's restructuring is expected to continue, with recent changes impacting Halo Studios, now placing Activision in charge of the next Halo game's development while Halo Studios shifts to other franchise duties.

Sources