Tomb Raider: Legacy of Atlantis, an upcoming remake of the original game, appears to be a double-A title, offering a more accessible experience than the demanding precision of its predecessors. Developed by Crystal Dynamics and Flying Wild Hog, and published by Amazon Game Studios, the game is slated for release on February 12th for PC, PlayStation 5, Xbox Series S/X, and Switch.
Initial impressions from a roughly 40-minute demo suggest a game that feels more akin to a lighter-weight Uncharted. While it features environmental puzzles, climbable ledges, collectibles, and light combat, its gameplay is characterized by a curious mix of fluid and rigid movement, a departure from the exact jump timings and manual ledge grabs that defined the original Lara Croft titles. This shift might be a point of contention for long-time fans but could also appeal to players seeking a more relaxed adventure.
The demo showcased a jungle ruin setting where players needed to solve a puzzle involving three golden cogs to activate a mechanism. This involved light platforming, such as climbing ledges, pulling crates, and using a grappling hook to swing across a river. Collectibles were found in ancient pots, with hints of an upgrade system tied to collecting specific items, though this menu was inaccessible in the demo.
Combat sequences against velociraptors introduced a new 'focus' mechanic. By successfully dodging attacks, players build up a gauge that, when activated, enters a slow-motion bullet time, allowing for easier targeting of enemies. The classic dual pistols remain, featuring their signature sound effects, but the traditional auto-lock-on is absent. The game also incorporates brief chase sequences, including a short run-towards-the-camera moment with a T-Rex, blending cinematic bombast with occasional old-school quirks that might catch players off guard.
Despite its departures from the original's punishing difficulty, Tomb Raider: Legacy of Atlantis offers a breezy and enjoyable experience. The new voice for Lara Croft is described as pleasantly posh, and the game incorporates design elements that evoke a charmingly old-school feel. However, it is not positioned as a prestige, modern remake. The developers have made notable decisions regarding movement and gameplay mechanics that feel reminiscent of other titles, framing it as a distinctly double-A product. Within this context, however, the game has the potential to be an engaging adventure.