Despite the release of 'Lords of the End Times,' which concludes the current narrative arc of Total War: Warhammer based on the Warhammer Fantasy setting, Creative Assembly suggests that the series is far from over. Senior Game Director Richard Aldridge stated that the development team "can't get rid of us that easily," indicating a continued commitment to the popular strategy game.
Aldridge and Associate Design Director Sean Macdonald expressed enthusiasm for the game's potential, noting that there are still many characters and factions from the rich Warhammer lore that players would love to see included. "Warhammer has loads of larger than life characters that we'd still like to do. We've still got the odd crazy unit out there, and as you mentioned, there are some factions and races [Ind and Khuresh] in the world that we'll maybe get an opportunity to do, maybe we won't," Aldridge commented.
The introduction of Bhashiva, an original character created by Creative Assembly, through recent DLC serves as a precedent for future content. Aldridge highlighted this as an opportunity to explore smaller-scale additions or subsets of existing content, suggesting that more such lord packs could be developed. "Bhashiva was a really good opportunity to explore some of that space, like what does it look like to do something a bit smaller, or a subset of something," he said.
These future additions may include unique units and further flesh out legendary heroes and lords who are not yet represented in the game. The developers also acknowledged the potential for expanding existing map areas, such as Ind and Khuresh, located south of Cathay. These regions are already present on the Immortal Empires map, awaiting further development, similar to how Athel Loren was expanded in the original Total War: Warhammer game.
While lore for regions like Ind and Khuresh is less extensive, Creative Assembly has demonstrated its ability to create compelling content, as seen with the development of Cathay in Total War: Warhammer 3. The team's willingness to explore original content, with Games Workshop's approval, has proven successful in making the game world more vibrant and exciting.