Rebel Wolves has announced that its upcoming vampire RPG, Blood of Dawnwalker, will feature a 60 frames per second performance mode at launch following significant player feedback. The developer initially planned for the game to run at a maximum of 40fps on current-generation consoles, including the PlayStation 5 Pro.

The controversy emerged after the release of a new gameplay trailer. While some players discussed the open-world presentation, a notable portion expressed dismay that no 60fps option was mentioned. Comments on platforms like YouTube indicated a preference for PC versions or disappointment with the console performance targets.

In response, Rebel Wolves confirmed on their official X account that a Performance Mode targeting 60 FPS will be available on PlayStation 5, PlayStation 5 Pro, and Xbox Series X from day one via a launch patch. The studio stated that this mode was already in development but had not yet completed testing, leading to its omission from the initial trailer.

"On Friday, we answered your questions about console performance with what we knew we could confidently deliver at launch," the developers explained. "Performance Mode was already in the works, but it was still being tested. We simply weren’t ready to promise it yet. We heard your feedback. It was clear how much this mattered to many of you, so we focused on finishing the next round of tests. Those results gave us the confidence we needed to confirm Performance Mode for Day 1."

The original trailer has since been made private. The addition of a 60fps mode is expected to be a welcome change for players anticipating the combat-heavy RPG. The developers, whose lead designers previously worked on The Witcher 3, aim to ensure a fluid experience. While The Witcher 3 eventually received a 60fps update, its initial 30fps console release was still considered a strong game by many, suggesting that game quality can transcend framerate targets. However, the fact that Blood of Dawnwalker's 60fps mode was not ready for the initial release raises questions about the game's day-one condition, a concern given the mixed launch states of many modern titles.