A peculiar trend has emerged among players of the recently released game Wardogs, with reports indicating that many are actively avoiding being assigned to the Blue team. According to an anecdotal account, one player scored a mere 1 point while playing as Blue, a score so low it prompted the player to note that "Blue team is cursed."
The prevailing theory among players, as reported, is that the team's consistent underperformance is not due to inherent game mechanics but rather to experienced players deliberately avoiding the color. This strategic avoidance, the report suggests, leaves Blue team matches populated with less skilled players, resulting in a cycle of poor performance. The player who experienced the 1-point score found the match so disheartening that they switched to playing as the Red and Green teams to take a break.
While winning may not be the primary objective for all players in Wardogs, the sheer lopsidedness of some matches attributed to this perceived team avoidance has made the experience notably difficult for some. The situation highlights a potential emergent player behavior that significantly impacts the game's balance and enjoyment for those on the disadvantaged team.