Warhammer Age of Sigmar: Deathmaster places players in the role of Vihneek, a Skaven rat-man, offering a distinct experience within the 2D sidescroller genre. The game differentiates itself by focusing on the unique movement capabilities of its Skaven protagonist, a stark contrast to the typical horde-based gameplay associated with the faction. Even in a brief 30-minute hands-on session, the level design evoked comparisons to Metroidvania titles like Hollow Knight, emphasizing exploration and environmental puzzles.
Players begin as Vihneek, unceremoniously cast into a pit of corpses. The opening environments are grim and oppressive, fitting for the Skaven, with layered caverns and a pervasive sense of malice. While the visual style may not immediately distinguish the Age of Sigmar setting from Warhammer Fantasy for those less familiar with the lore, the Skaven themselves are presented as recognizable schemers and sneaks operating within their treacherous clans.
Initially, Vihneek is nearly powerless, but upon escaping, he proves to be an agile character. A key mechanic allows players to run along most walls and ceilings, a feature that strongly sells the fantasy of playing as a Skaven and differentiates the movement from other side-scrolling titles. These animations are described as fitting for the character.
The early gameplay emphasizes stealth and mobility. Players must avoid armed guards, whose projectiles are accurate and can easily dislodge Vihneek from perches. Tools such as hiding behind drapes, extinguishing lights, and using distractions like tossed skulls are available. An instinct vision mode, activated by holding L2, highlights enemy vision cones and interactable objects, allowing for environmental manipulation, such as dropping objects onto enemies. The right analog stick can also subtly adjust the camera, aiding in navigation and the discovery of ledges or exits.
Exploration is rewarded, with players able to search for warpstone, the substance central to Skaven evolution and technology, which grants additional skill points. Initially, Vihneek's only combat option is a rudimentary shield, allowing for stealthy executions of basic enemies. However, noise generated by movement can alert others, requiring continued caution. Encounters with larger foes, like a rat ogre, are presented as immediate threats.
Upon being recruited into a clan as a Night Runner, Vihneek gains new abilities. A grappling hook allows access to previously unreachable areas, and additional powers, purchased with warpstone, can silence footsteps or deploy smoke bombs. While these upgrades were not available to test in the demo, they suggest a shift towards a more empowered playstyle, where Vihneek becomes the predator.
The game's progression appears to favor slow, deliberate maneuvering and observation over quick reflexes, though some sections may require swift execution to avoid detection. The narrative's specifics remain somewhat unclear, with unanswered questions about Vihneek's predicament and the origin of his unique physical traits. The prevalent conflict in the early game involves infighting between Skaven clans, a common theme reflecting their self-destructive nature.
The preview concluded before Vihneek could complete his first mission: to eliminate a rival clan's gnawhole. A hands-off segment showcased a boss fight against a Stormvermin, which required using the environment and a warpstone-powered cannon to overcome. The demonstration highlighted the game's blend of stealth, platforming, and environmental interaction.
Warhammer Age of Sigmar: Deathmaster is slated for release in 2027. The preview noted its gloomy yet readable art style, the seamless integration of stealth and Hollow Knight-esque platforming, and the fresh perspective offered by experiencing the Age of Sigmar universe through the eyes of a Skaven.