Warlock: Dungeons & Dragons Ditches Waypoints for Player Discovery

Invoke Studios aims to foster curiosity and agency by removing traditional quest markers in favor of in-world clues and 'Mysteries'.

Sep 16, 2026
Game News
Warlock: Dungeons & Dragons Ditches Waypoints for Player Discovery

Invoke Studios is taking a deliberate step away from conventional game design with its upcoming title, Warlock: Dungeons & Dragons, opting to remove waypoints in favor of a more organic player-led discovery system. General Manager Dominic Guay explained in an interview that the decision stems from a desire to encourage players to actively engage with the game world and feel a stronger sense of accomplishment when uncovering its secrets.

"We wanted them to engage with the world, to figure things out and feel that when they found things, it was based on their actions and not just blindly trusting a waypoint," Guay stated. He further elaborated that the development team, which has prior experience with open-world games, recognized how players can sometimes disengage by simply following navigational markers without true investment. This approach aims to preserve player agency and curiosity.

Instead of traditional quests, Warlock will feature "Mysteries" that players can uncover through interacting with NPCs and exploring the environment. This system is designed to simulate the experience of gathering rumors and information in a tabletop roleplaying game, creating an illusion of organic discovery. The way a player stumbles upon a Mystery could even influence how they approach it, potentially altering their interactions within the game.

Invoke Studios believes this method will provide multiple entry points into the game's narrative and challenges. For instance, learning about a situation from within a settlement might lead to a different approach than discovering a clue about that same situation while exploring a distant area. The success of this system will hinge on how naturally Invoke Studios integrates these clues, ensuring players feel like clever investigators rather than being overtly guided.

This design choice arrives at a time when player frustration with excessive hand-holding in games is a recurring topic. Warlock's commitment to fostering exploration and self-discovery through its "Mysteries" and absence of waypoints marks a notable departure from common open-world conventions. The game's approach to player guidance will be a key element to watch as its development progresses.

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