The officially licensed Warrior Cats video game, titled Clans of the Forest, is set to release on October 23, 2026, for PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch. The turn-based role-playing game aims to bring the world of Erin Hunter's novels to life, focusing on strategic combat and deep character customization.
Bamtang Games Creative Director Adam Johnston explained that the turn-based RPG format was chosen to emulate the tactical nature of combat described in the books, which emphasizes stealth, positioning, and teamwork rather than simple button mashing. This approach allows for structured team battles and mechanics to handle encounters with prey and rival patrols. Combat depth is derived from a stance-shifting system, where each move influences a cat's fighting stance and requires players to anticipate opponents' actions. Johnston noted that while the Roblox game demonstrated significant fan interest in roleplaying within the Warrior Cats universe, Clans of the Forest offers a more structured RPG experience.
A core feature of the game is the ability for players to create their own cat character. This design choice stems from the strong sense of self-expression among fans, who often create their own warrior names and Clan affiliations. Allowing players to forge their own paths provides high replayability, enabling the creation of distinct characters with unique Clan assignments, appearances, stats, and personalities. Over multiple playthroughs, players can build a personal legacy within the game world, fostering their own narratives of rivalries and stories.
Customization extends beyond initial character creation to reflect the aging of a cat. Players can alter their cat's appearance to show them progressing from an apprentice to a seasoned veteran. In-game mechanics are directly tied to this identity system; a cat's Clan, level, and training influence base stats, while player choices throughout the game determine learned abilities. This ensures that each cat experiences a unique journey and story.
While many fans may envision roles like Medicine Cat, the game anchors players in the warrior ranks. This decision was made to place the player as the central hero facing prophecies and leading their Clan, a role crucial to the emotional climax of the book series' sagas. Although players will not directly control a Medicine Cat, these characters remain vital to the story, offering spiritual guidance and support for the Clan's survival.
The development team discussed the inclusion of violence early on, acknowledging the books' frequent battles. However, the focus remained on honoring the resilience of warriors rather than depicting graphic gore. The game features stylized visual scars that signify earned victories after difficult encounters, with an option for players to toggle these on or off to accommodate different age groups and comfort levels. Johnston stated that the goal is to match the emotional weight of the books, emphasizing story and consequences over gratuitous violence.
Representatives from Coolabi Group, which manages the Warrior franchise, highlighted their commitment to creating an authentic experience. Jordan Long, Director of Product Development at Coolabi, expressed that the game aims to feel like a genuine part of the Warrior Cats world, encompassing mechanics like hunting and fighting, as well as the experience of living within the Clans and facing significant destinies. The narrative structure is designed around prophecies, hardship, courage, and the bonds that shape a warrior.
Nick Cooke, Director of Product Development at Coolabi, and members of the editorial team, including Jordan Long and Stephanie Lane Elliot, emphasized the importance of balancing authenticity with appropriateness for the series' broad audience. The turn-based combat system allows for strategic engagements against prey and rivals, capturing the excitement of battle without explicit gore. Multi-character and Clan-versus-Clan battles are integral to immersing players in the world.
Looking ahead, Coolabi Group plans to expand fan engagement with the Warrior Cats franchise. Beyond the upcoming game and a planned animated series in 2028, the company will introduce digital and social media programs designed to offer new ways for fans to interact with the characters and lore. These initiatives complement continued investment in publishing and consumer products, aiming to build a stronger digital presence. The company recognizes the creativity of the existing fan community and aims to create new experiences that resonate with both long-time fans and newcomers to the Clans.