What We've Been Playing: The Witcher 3's City Charms, Gears of War Returns, and Silent Hill's UK Connection

Our team shares their latest gaming experiences, from revisiting classic RPGs to diving into new horror and action titles.

Oct 3, 2026
Game News
What We've Been Playing: The Witcher 3's City Charms, Gears of War Returns, and Silent Hill's UK Connection

This week, our team has been engrossed in a variety of gaming experiences, revisiting beloved titles and exploring new adventures. From the sprawling cityscapes of The Witcher 3 to the intense combat of Gears of War and the atmospheric dread of Silent Hill: Townfall, there's a diverse range of activities to report on.

Bertie returned to The Witcher 3: Wild Hunt for its remastered release and found that his skills were a little rusty. Despite a period of bumbling, the game's familiar elements gradually resurfaced. The sheer scale and interactivity of Novigrad, in particular, were highlighted as standout features, with Bertie praising it as one of the great cities in role-playing games. The game's enduring quality was noted, especially considering its 11-year age and its comparison to newer titles.

Dom has been busy reviewing Gears of War: E-Day, finding the campaign alone to be a significant time investment, especially on higher difficulties. He plans to delve into the Horde and PvP modes next, expressing a positive outlook on the game's focus on catharsis amidst industry challenges.

Kelsey found a personal connection in Silent Hill: Townfall, a horror game that blends the familiar dread of Silent Hill with a setting reminiscent of the UK. Having played it previously, watching a playthrough further solidified its impact. The revival of the Silent Hill IP by Konami was lauded, with Townfall being singled out for its stylish execution, following positive reception for other recent entries like the Silent Hill 2 Remake and Silent Hill f.

In a more casual gaming session, Chris turned to the mobile game Heads Up! during a social gathering. The charades-like game provided ample entertainment, even without formal scoring. Chris humorously recounted the difficulty of conveying simple words, like 'Butler,' through impressions, ultimately concluding that sometimes the classics are the most effective for a quick laugh.

Sources